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Teaching in the Game-Based Classroom
by David Seelow
Education / Computers & Technology
Education / Classroom Management
Education / Distance, Open & Online Education
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⚠ Free PDF: Unavailable
Publisher: CRC Press Year: 2021 Pages: 196 Language: EN
About this book
Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of insp...
30-Second Summary
Teaching in the Game-Based Classroom offers educators practical strategies for incorporating video games into their teaching methods. This resource highlights how game-based learning can enhance student engagement and improve educational outcomes. Through a collaborative effort from experienced teachers and academics, the book presents a variety of pedagogical techniques that cater to diverse learning needs, making it a valuable tool for middle and high school educators.
Key Takeaways
- Understanding the principles of game-based learning and its benefits.
- Strategies for integrating video games into different subjects and curricula.
- Methods for assessing student progress in a game-based environment.
- Creative approaches to fostering student engagement and motivation.
- Insights from experienced educators on effective classroom management.
Who Should Read This Book
This book is ideal for middle and high school teachers looking to innovate their teaching practices. Educators interested in enhancing student engagement through interactive learning methods will find valuable insights. Additionally, those involved in curriculum development or educational policy will benefit from the evidence-based approaches presented in the book.
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Frequently Asked Questions
What is game-based learning?
Game-based learning involves using video games or game-like elements in educational settings to promote engagement and enhance learning outcomes.
How can teachers assess student progress in a game-based classroom?
Teachers can utilize various assessment methods tailored to game-based learning, focusing on participation, skill development, and individual progress rather than traditional testing formats.
Is this book suitable for all grade levels?
While the primary focus is on middle and high school education, many concepts can be adapted for elementary settings, making it relevant for a broader audience.
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